synthesizers.synth_workers.items_scatter_synthesizer module#

Defines Items Scatter Synthesizer class which is responsible for items scatter placement.

class synthesizers.synth_workers.items_scatter_synthesizer.ItemsScatterSynthesizer(class_name: str, scenario_owner: str, assets: Dict[str, Dict], number_of_assets_displayed_at_once: int, assets_pool_size: int, placement_synths: List[str], semantics: str)#

Bases: BaseSynthesizer

Defines Items Scatter Synthesizer class which is responsible for items scatter placement.

_placement_prims#

List of placement prims of the corresponding Synthesizers, defined by <placement_synths> in constructor.

Type:

List[str]

_scattered_prims#

List of prims of the assets added to the scene from the pool.

Type:

List[str]

placement_synths#

Target Synthesizers. The assets are placed on their prims.

Type:

List[str]

semantics#

Semantic class for the Synthesizer’s primitives.

Type:

str

number_of_assets_displayed_at_once#

Number of assets displayed at once. The corresponding number of assets are sampled.

Type:

int

assets_pool_size#

Number of assets in the pool.

Type:

int

__call__(camera_setup: List[str]) None#

With this magic function, a command is executed.

Parameters:

camera_setup (List[str]) – List of camera primitive paths in for the camera setup. It can contain more than one camera, e.g. stereo camera or more complicated camera rigs.

__init__(class_name: str, scenario_owner: str, assets: Dict[str, Dict], number_of_assets_displayed_at_once: int, assets_pool_size: int, placement_synths: List[str], semantics: str) None#
Parameters:
  • class_name (str) – Synthesizer name given by user in the config.

  • scenario_owner (str) – Name of owning Scenario.

  • assets (Dict[str, Dict]) – Assets pool. From the objects pool, <number_of_assets_displayed_at_once> objects are chosen randomly.

  • number_of_assets_displayed_at_once (int) – Number of assets displayed at once. The corresponding number of assets are sampled.

  • assets_pool_size (int) – Number of assets in the pool.

  • placement_synths (List[str]) – Target Synthesizer’s names. The assets are placed on their prims.

  • semantics (str) – Semantic class for the Synthesizer’s primitives.

get_prims() List[str]#

Returns paths in stage to Synthesizer’s created prims.

Returns:

List of stage prim paths.

Return type:

List[str]

register_synthesizers_prims(synthesizer_workers: Dict[str, BaseSynthesizer]) None#

Allows an access to other Synthesizer’s prims if needed.

Parameters:

synthesizer_workers (Dict[str, BaseSynthesizer]) – Dict of all Synthesizers.

Returns (None):